This tool can create spLines from objects array. With lines the tool can generate a surface. All array objects need to have same number of vertices (clones).
First we need pick one object can be first one of array.
Then need to define the Cpoints (Connect points) that will generate the lines (LineID) from vertex of object.
Full help page
This tool get UV coordinates from source surfaces (mesh) and set to selected objects (destination).
The tool will create a Unwrap UVW modifier with UV coordinates from source surfaces.
This tool can place objects along a path line.
[Pick line +]: Pick the path line. RMB pick the selected line.
[S]: Select Line
 Add Clone: When pick the line add a copy.
[upd]: Update objects position.
[Add sel]: Add selected objects to list.
[Del]: Remove selected from list.
[Del all]: Remove all objects from list.
[Show Distance/Gap]: Show absolute distances or relative distances between objects (gap).
Line Len: Show line length.
 Use Spline points: When checked use line points to place objects.
Point:[ ] – Spline Point ID (When Use Spline points).
Position %: [ ] – Position in percent of line.
Distance:[ ] – Absolute distance position.
X Offset:[ ] – Offset of X axis.
Z Offset:[ ] – Offset of Z axis.
Z Rot: [ ] – Z axis Rotation in degrees.
 Align Normal to line: Alignobject Z axis to normal of line. Like follow line.
[Copy offset]: Copy offset( and Rotation) parameters.
[Paste offset]: Paste offset( and Rotation) parameters.
[Sel & Zoom]: Select object and do a zoom extend select.
[get out]: Do a copy of object and place in [0,0,0] with default transformations.
Clone path objects
Clone selected object along the line using Spacing distance.
[Fill line]: Calculate number of copies to fill all line.
Copies: [ ] – Number of copies.
Spacing:[ ] – Spacing between in meters.
Points spacing: [ ] – When object is place in line points the distance is in points.
 Add clones to list: When checked add clones to current list.
[Copy|Instance|Reference]: Select clone mode.
[Clone Selected]: Clone selected object along the line.
[Delete last]: Delete last generated clones.
[Sel All]: Select all generated clones.
A new help page is available for Random tool.
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Is not a good idea put grass/ground and asphalt on same texture. So we create a jagged edge for road and the Alpha channel with a hard edge in grass side and smooth blend in road side.
Road edge Alpha channel (Transparency mask)
3ds MAX work:
Create a Spline from track edge and set spline “Interpolation” steps = 0 (zero).
To create the mesh strip for decal.. can use sweep modifier, but need to create the section shape.
Create a a line length of 0.4 meters and set “Interpolation” steps = 0 (zero). (Use a spline Rectangle and convert to spline)
Select spline segment and divide by 1.
Shape section (0.4m)
Sweep settings. Y offset : 0.01m for decals.
For better visual adjust (V offset) i create a Transparent Standard material to see it better in MAX.
Donwload and info
New gmt export in Rf2 build 1080
25/09/2015 v0.9 ->
– New textures
– BB trees
– More resolution in road mesh
DOWNLOAD v 0.92
Some screenshots from Braselton (Road Atlanta) in rFacto2.