3ds MAX script “Verts2mesh2″

First i want to thanks for the original script  from Alex Sawczuk.

The script move selected vertices to a source vertices list.

First select vertices to add to list as a source vertices. Can use various objects.

Select the vertices you want to move and press “Move selected verts”

Download verts_to_mesh2.zip

Simple, Free Image and File Hosting at MediaFire

MaxScript

Gmaterialtool 1.8d Glue objects

A new Glue function to GmaterialTool 1.8d.

Can glue  selected objects to a source surface.

When  V (vertices) option is  checked all vertices  from each object will  glue  to surface. Is  useful for road decals.

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

3dsmax, MaxScript

Merge tracks with Trackmaker

Before convert points to corners create shape from center edge for mapping.

Never delete points from track, just merge (fuse).

Another alternative is using Shape Merge (Compound Object).

Tutorials

Import GMT2 v2 for 3ds MAX

Simple, Free Image and File Hosting at MediaFire

This script import 3d objects in GMT2 format (ISI) to 3ds max.

+ Shaders conversion (rf1 to rf2 shaders)
+ Set Source Blend and Dest Blend.
+ No need rf1 shaders MAS file.
+ Add “RaceSurface_” prefix for track objects
+ Can chose material slot
+ Create Layers
+ Import BTB terrainBlend.
+ Two nice progress bars

The register file is only available for users of TrackMaker & importGEO.

Download v1.1b  (link fix)

(copy to MAX dir)

3dsmax, MaxScript

Trakmaker PRO 0.85 for max

New version of Trakmaker PRO 0.85 for max

Fixed  “crosslines space Distribution” function.
Cambers now  align to perpendicualr of curve tangent.
Can import full  AIW (pitlane and corridors)
Can create track form AIW.

Download Here

MaxScript, WIP Projects

Trackmaker for 3ds max tutorials

Tutorials

rFactor2 LIENZ track Conversion

Convertion of Lienz track from rFactor1 to rFactor2

New version beta 0.91

Changes:

+ BillBoard Trees
+ More mesh resolution in road.

+ Fix and some optimizations
+ Wet reflections only in town and pit.

This is a full release remove the old version.

Beta 0.90  download v0.90
Convertions to rf2 FEATURES:
- RealRoad in all roads.
- grass and gravel
- update some textures
- New 360 degrees of horizon of mountains.

What remains to be done.
- Road reflections
- Circuit Night lights
- BillBoard Trees
-MARSHAL FLAG
- Optimizations

The trees are from rf1 version for better looking disable HDR

 

Download tracks, WIP Projects, Works

spline Trackmaker pro for 3ds max

Track Maker pro 0.85
+ Import AIW
+ Fix bugs
+ Reference Spline stored in track
Download 0.85a

Trackmaker 0.84 fix mapping V coords

trackmaker pro 0.83

Full options
Create Track | Edit Track | Vertex Clipboard and UV map

Install:
Unzip and copy folder “Scripts” to your MAX folder “Scripts”.
The script is in “3ds Max\Scripts\Trackmaker”.
If you want do add the script to a menu or toolbar go to “customize user interface” and look for “Category:MMtools” and drag into a menu or toolbar.

 

How to install

Spline Tools 0.83

Start a track

version v 0.81

Changes:
Some bugs fix
- Can update track by a reference spline

Version v 0.82
- Fix lines distribution. Issues to solve :  first  line  in middle of selection
- build-in Better Normalize spline

Version 0.82b Bugs fixes  and  optimizations

Version 0.82c
Bug fixes and optimizations
- Added More Spline Tools  Straight Line  and  Equal Tangs ( Curves)

Reset  all Bezier tangents.
Straight Line
Select two bezier vertex  and press “Straight Line” button several times until get a  straight line.

“Equal Tangs”
Select two bezier vertex  (start  curve and finish) and press  “Equal Tangs” once. Then change  the  value “Tangs Lens” until you get to obtain the desired curve.

Track Maker pro 0.83
+ Elevation profile
+ Export/import to CSV file
+ Bezier tools
Straight Lines
turns equal tangents

Track Maker pro 0.84
+ Fix  V coordinates  of spline mapping
+ Reorganize UI
+ Fix bug  when select  last and first  crosslines.

 

3D, 3dsmax, MaxScript

Track build Workflow to 3ds Max

Create KML Path

Elevation Profile

Export Sat images from SASPlanet

Import images to max

Create track withTrackmaker pro

Spline UV MApping

Tutorials

Import CSV and import Geo (kml, GPX) to 3ds MAX

Importing data to 3ds max is fundamental to try to reproduce the real world in3d environment.

I made two scripts spline CSV IO (Import/Export) and Import Geo.

Install: Copy files to <MAXdir>/scripts/startup
Use: go to “utilities” tab (hammer) –> MAXscripts->Utilities

Spline CSV Import/Export

This scrip import/Export regular CSV files. Are text files with columns of data separated by commas, semicolon or spaces.

Import Spline
Z value: If checked this is the  Z value of all  spline. (flat)
Delimited char: Is the character used for separation columns.

Export Splines
Select splines and press “Get Selected Splines”
Axis: check  axis to export

Spline CSV IO  1.1 download

 

Spline Geo

This script import  Geographic coordinates  (longitude,latitude and Altitude). The coordinates are decimal format (40.446195, -79.948862)  Altitude is in meters.

KML Path
Import a  Path from Google Earth. The file is a kml format.
After import the script recenter the coordinates to center of max. For the first import  the script creates an object called “TRACK_CENTER_MESH”. This object  don’t  have points only stores the center and  can be used for others imports. Can hide the object or move to a layer.

Motec CSV
Import csv from motec i2 software.
skip points: GPS devices collect too many points near each other. With this parameter you can jump the amount of points.

“Don’t calculate Center”:  Don’t  calculate the new center. The center is store in “TRACK_CENTER_MESH”.

Spline
  Define the spline parameters.

Download Spline Geo 1.8b PRO 

1.8 changes:
- Can import Lines Shapes in KML, CSV and GPX with Geographic  coordinates (Long.  Lat.  Altitude).
- Import tiles Satellite images from SASPlanet. Can import tiles size of 1024×1024 to get a sharp image in max.
- Can import multi images in  a folder

All geographical coordinates are centered max. So all geographic contents (images and paths) are aligned correctly between them.

 

3D, 3dsmax, MaxScript ,