Is not a good idea put grass/ground and asphalt on same texture. So we create a jagged edge for road and the Alpha channel with a hard edge in grass side and smooth blend in road side.
Road edge Alpha channel (Transparency mask)
3ds MAX work:
Create a Spline from track edge and set spline “Interpolation” steps = 0 (zero).
To create the mesh strip for decal.. can use sweep modifier, but need to create the section shape.
Create a a line length of 0.4 meters and set “Interpolation” steps = 0 (zero). (Use a spline Rectangle and convert to spline)
Select spline segment and divide by 1.
Shape section (0.4m)
Sweep settings. Y offset : 0.01m for decals.
For better visual adjust (V offset) i create a Transparent Standard material to see it better in MAX.
Donwload and info
New gmt export in Rf2 build 1080
25/09/2015 v0.9 ->
– New textures
– BB trees
– More resolution in road mesh
DOWNLOAD v 0.92
Some screenshots from Braselton (Road Atlanta) in rFacto2.
Start building this track
+ SplineTrackmaker 1.3b
+ MMtools (point tools) 2.2o
+ ImportGEO 2.0d
Download in https://www.mj-multimedia.net/soft/
New file added and install fixed.
+Update kml import. More compatibility support and can import multi lines.
Download ImportGEO 2.0d
This script require a register file to work. More info…here