Category Archives: Tutorials
MMTools. Create lines from Objects array.
This tool can create spLines from objects array. With lines the tool can generate a surface. All array objects need to have same number of vertices (clones). First we need pick one object can be first one of array. Then … Continue reading
UVW from mesh in MMTools
This tool get UV coordinates from source surfaces (mesh) and set to selected objects (destination). The tool will create a Unwrap UVW modifier with UV coordinates from source surfaces.
Path Objects in MMTools
This tool can place objects along a path line. [Pick line +]: Pick the path line. RMB pick the selected line. [S]: Select Line [] Add Clone: When pick the line add a copy. [upd]: Update objects position. [Add sel]: … Continue reading
3ds MAX – how create road edges transitions.
Is not a good idea put grass/ground and asphalt on same texture. So we create a jagged edge for road and the Alpha channel with a hard edge in grass side and smooth blend in road side. Photoshop work: 3ds … Continue reading
SplineTrackMaker – Create Cambers from external lines.
How to create cambers from lines
Spline Trackmaker pro for 3ds max- Terrain tutorial
Spline Trackmaker pro for 3ds max- Terrain tutorial
Merge tracks with Trackmaker
Before convert points to corners create shape from center edge for mapping. Never delete points from track, just merge (fuse). Another alternative is using Shape Merge (Compound Object).