Author Archives: mario morais
This tool can move Points and objects to a surface very fast, It is ideal for massive jobs with large amounts of points or objects. Create Ground Mesh Can create ground mesh from selected objects. Selected objects will be attached … Continue reading
MMtools The MMtools is a set of tools for generic use in 3ds MAX. List of tools: Align, Node tools, Move2SPLINE, Move2POINTS, Move2SURFACE, RANDOM, PATH tool, UVW from mesh, Create Lines f/Objects, BOOLEAN, PIVOT and ClibBoard Points. Download and install … Continue reading
The script moves vertex from one object1 to object2. If is outside of Minimum Snap Distance creates vertex when needed (MAX cut operation). Options and Functions. Object 1 and Object 2 [ < Pick Object 1 > ]: Pick the … Continue reading
Working in a new Script Roads and kerbs 🙂
This tool can create spLines from objects array. With lines the tool can generate a surface. All array objects need to have same number of vertices (clones). First we need pick one object can be first one of array. Then … Continue reading
This tool get UV coordinates from source surfaces (mesh) and set to selected objects (destination). The tool will create a Unwrap UVW modifier with UV coordinates from source surfaces.
This tool can place objects along a path line. [Pick line +]: Pick the path line. RMB pick the selected line. [S]: Select Line  Add Clone: When pick the line add a copy. [upd]: Update objects position. [Add sel]: … Continue reading
A new help page is available for Random tool. Go to Help page
Is not a good idea put grass/ground and asphalt on same texture. So we create a jagged edge for road and the Alpha channel with a hard edge in grass side and smooth blend in road side. Photoshop work: 3ds … Continue reading
Move to Spline help page.