Category Archives: 3dsmax

Gmaterialtool 1.8

Glue and decals  are moved to PointTools Can glue  selected objects to a source surface. When  V (vertices) option is  checked all vertices  from each object will  glue  to surface. Is  useful for road decals.   Gmaterial Tool page

3dsmax, MaxScript

Import GMT2 v2 for 3ds MAX

This script import 3d objects in GMT2 format (rFactor 1 ) to 3ds max. + Can import to rf1 and rf2 plugins + Shaders conversion (rf1 to rf2 shaders) + Set Source Blend and Dest Blend. + No need rf1 … Continue reading

3dsmax, MaxScript

Trakmaker PRO 0.85 for max

New version of Trakmaker PRO 0.85 for max Fixed  “crosslines space Distribution” function. Cambers now  align to perpendicualr of curve tangent. Can import full  AIW (pitlane and corridors) Can create track form AIW. Download Here

3dsmax

spline Trackmaker pro for 3ds max

  Get Last version and instructions  here   Track Maker pro 0.85c + Fix Cambers in close splines + Fix bugs + Add  Smooth Bezier  knots  function. + Remove  spline Align  tool. Hybrid Align points now  is in PointsTools script. … Continue reading

3dsmax, Tutorials

Import CSV and import Geo (kml, GPX) to 3ds MAX

Importing data to 3ds max is fundamental to try to reproduce the real world in3d environment. I made two scripts spline CSV IO (Import/Export) and Import Geo. Install: Copy files to <MAXdir>/scripts/startup Use: go to “utilities” tab (hammer) –> MAXscripts->Utilities … Continue reading

3D, 3dsmax, MaxScript ,

MaxScript “Random Vertice Painter” for 3ds MAX

This script can paint the “Vertex Colors” randomly. Version 1.1 Install: This is a Macro script just drag and drop in viewport and go to “customize user interface” and look in “Category:MMtools” Description and method of use: “Selected Colors” It … Continue reading

3D, 3dsmax, MaxScript

testing my points cloud import script to 3ds max

Testing  points cloud import script to 3ds max.    

3dsmax

Light tests in rfactor2

My last test  in rfactor2. I  use my script to correct  the smooth groups  and change  same specular and normal maps.  

3D, 3dsmax

GmotorDX script for 3ds max

I made some shaders with ShaderFX. I tried to reproduce the same shaders of rFactor2. I’ve done the most basic (Specular map T1 mul t2 add t3, Bump). Picture is an attempt by the new Shader “blended grass infield.” I … Continue reading

3D, 3dsmax

3dsMAX DirectX materials

New advances in my script Gmotor DX. Can read the textures and type of shader of gmotor material and paste to the corresponding DXmaterial (Fx file)! in English, when finished you can see the visual effect as in the game … Continue reading

3D, 3dsmax